Carrion Crown (GGG)
It's just a wee bunny
Male Eidolon eidolon 2
None Medium eidolon
Init + 2, Senses darkvision (60 ft.); Perception + 5
AC 16, touch 12, flat-footed 14 (+ 2 Dex, + 4 natural, )
hp 17 ((2d10)+ 2)
Fort + 4, Ref + 5, Will + 0
Defensive Abilities evasion,
Speed 40 ft.
Melee bite + 5 (1d8+ 4)
Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11,
Base Atk + 2; CMB + 5; CMD 17 (21 vs trip)
Feats Power Attack
Skills Climb + 7, Knowledge (Planes) + 3, Perception + 5, Sense Motive + 5, Stealth + 6,
SQ darkvision, link, magic attacks, share spells,
Other Gear bite, 0.0 gp
Ability Increase ~ Strength (S-M) (Ex)
Bite (Ex) The eidolon’s maw is full of razor-sharp teeth, giving it a bite attack.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Improved Damage (Bite) (Ex) One of the eidolon’s natural attacks is particularly deadly.
Limbs (Legs) (2x) (Ex)
Link (Ex) A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Magic Attacks (Su) All your natural attacks are treated as magic for the purpose of overcoming damage reduction
Share Spells (Ex) The summoner may cast a spell with a target of “You” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Skills (Climb, Intimidate, Survival, Use Magic Device)